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Basic Stroke
Hraness wrote this summary from a saved copy of the source. Quotations are taken word for word from the source.
gist
The generative artist kynd builds a basic stroke class that turns a path and a width into drawable geometry, then shows variations in five interactive demos with English and Japanese text. Every demo draws the same looping path in three rows, so only the rendering changes: a flat ribbon with caps, shaded bristles, a dry brush on paper grain, effects such as shadow and glow, and a free drawing canvas.
ideas
- One ribbon underlies every style. The flat demo fills a ribbon along the path with one color and closes it with caps, and kynd says every other renderer starts from that shape.
- Bristles come from shading. The brush demo shades the same ribbon per pixel as bristle streaks instead of filling it, with two pigments per stroke and sliders for bristles, streak, roughness and dryness.
- Paper tooth breaks the mark. The dry brush demo drags a stiff brush that catches on the paper and breaks into grain, shown at fine, medium and coarse grain.
- Effects sit around the mark. A further demo adds a drop shadow, a debossed bevel and a glow, and the last one lets readers draw freely with palettes, tools, replay and export.
quotes
“This is the shape every other renderer starts from.”
“Each stroke carries two pigments instead of one.”